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Starcaller is a powerful starting title, equipped with the rare Meteor spell, along with Seek, Manifest, and Persist, and the Invigorate ability. While Meteor is often difficult to aim, the Seek rune allows it to curve downward toward nearby enemies. The Invigorate ability allows the player to quickly recover mana consumed by the powerful Meteor spell.

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Statistics based on Medium difficulty Starting Amount
Health 150
Mana 175
Mana Regeneration (%) 100
Stamina 150
Stamina Regeneration (%) 110
Movement Speed 570
Jump Height 500
Casting Speed (%) 100
Physical Resistance 29
Fire Resistance 12
Ice Resistance 12
Lightning Resistance 12
Spell Range & Speed (%) -20
Shaping Bonus (%) 0
Negative Status Duration Reduction (%) 0
Cooldown Reduction (%) 0
Mana Threshold (%) 0
Damage Absorbed by Mana (%) 0
Left Rune Starting Position (%) 25
Top Rune Starting Position (%) 25
Right Rune Starting Position (%) 25
Enhanced Damage (%) 0
Fire Damage (%) 0
Ice Damage (%) 0
Lightning Damage (%) 0

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Starting Abilities Ability Description
ActivatedBlink
Blink - Allows player to teleport 20 meters away. Can be used to reach high or distant places, or teleport toward the ground to break a fall.
ActivatedInvigorate
Invigorate - Triples the base amount of mana regeneration the caster while channeling this ability.

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Starting Spells & Runes Spell & Starting Rune Details
SpellMeteor
Meteor - Calls down a single explosive projectile to fall on area that's been targeted. There is a slight delay from the meteor falling from high up, to striking the ground.
RuneManifest
(Volcanic) Manifest

65% Mana

75% Base - 300% Max Manifest

RunePersist
(Volcanic) Persist

20% Mana

50% Base - 200% Max Damage Over Time

38% Base - 150% Max Damage Duration

RuneSeek
(Volcanic) Seek

65% Mana

200% Seeking