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Eternal Winter starts the game with the Ice Blast spell, along with Slow, Magic's Reach, and Concentrate runes, making Eternal Winter a combatant who bombards their opponents with explosive, slowing bombs.

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Statistics based on Medium difficulty Starting Amount
Health 150
Mana 150
Mana Regeneration (%) 105
Stamina 150
Stamina Regeneration (%) 110
Movement Speed 600
Jump Height 500
Casting Speed (%) 100
Physical Resistance 21
Fire Resistance 10
Ice Resistance 10
Lightning Resistance 10
Spell Range & Speed (%) 0
Shaping Bonus (%) 5
Negative Status Duration Reduction (%) 0
Cooldown Reduction (%) 0
Mana Threshold (%) 0
Damage Absorbed by Mana (%) 0
Left Rune Starting Position (%) 25
Top Rune Starting Position (%) 25
Right Rune Starting Position (%) 25
Enhanced Damage (%) 0
Fire Damage (%) 0
Ice Damage (%) 0
Lightning Damage (%) 0

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Starting Abilities Ability Details
ActivatedDash
Dash - Similar to Blink, only the player moves in the aimed direction, instead of teleporting.

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Starting Spells & Runes Spell & Starting Rune Details
SpellIceBlast
With a medium ranged arch, Ice Blast is a veritable twin to Fire Ball, detonating on impact sending icy shrapnel out to shred and slow enemies. Like Fire Ball, this spell can be given Multi-Shot and Chaos runes to act like a blunderbuss, or be given Magic's Reach and High Velocity to make it a long distance weapon.
RuneSlow
(Glacial) Slow

30% Mana

8% Base - 30% Max Slowing Effect

50% Base - 200% Max Slow Duration

RuneConcentrate
(Glacial) Concentrate

65% Mana

25% Base - 100% Max Impact Damage

25% Base - 100% Max Splash Damage

RuneMagicsReach
Magic's Reach

8% Mana

75% Base - 300% Max Range

75% Base - 300% Max Speed