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Probably the most powerful starting title in Fictorum, the Ascended is described as a near god level manifestation of magical power. The most obvious trait to this starting title is its ability to fly, able to ascend above melee attackers and easily dodge projectiles. This starting title has many starting spells, Fireball, Ice Blast, and Lightning Bolt, but only comes with one starting rune, Multishot. These combined allows the Ascended to soar above enemies, forts, and towns, raining destruction from above. The Ascended also starts with the abilities Arc, and Telekinesis. Lastly, the Ascended has different statistics than most other starting titles, with increased rune starting positions to empower spells that are quick-cast rather than shaped, increased damage stats, but decreased bonuses to shaping.

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Statistics based on Medium difficulty Starting Amount
Health 150
Mana 150
Mana Regeneration (%) 100
Stamina 150
Stamina Regeneration (%) 100
Movement Speed 696
Jump Height 500
Casting Speed (%) 98
Physical Resistance 62
Fire Resistance 33
Ice Resistance 33
Lightning Resistance 33
Spell Range & Speed (%) 0
Shaping Bonus (%) -30
Negative Status Duration Reduction (%) 20
Cooldown Reduction (%) 0
Mana Threshold (%) 0
Damage Absorbed by Mana (%) 10
Left Rune Starting Position (%) 50
Top Rune Starting Position (%) 50
Right Rune Starting Position (%) 50
Enhanced Damage (%) 20
Fire Damage (%) 0
Ice Damage (%) 0
Lightning Damage (%) 0

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Starting Abilities Ability Description
PassiveFlight
Flight - Allows for flight, which is faster than normal movement speed. This scroll can only be extracted from the Mantle of the Ascended. Highly advantageous for combat and exploring map locations.
ActivatedArc
Arc - A cone of pushing force to knock back opponents.
ActivatedTelekinesis
Telekinesis - Allows caster to pick up any object or person.

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Starting Spells & Runes Starting Spell & Rune Description
SpellFireball
Fireball - Fireball is the bread and butter of Pyromancers. This spell lobs a flaming projectile in an arching fashion, to crash down and explode on impact. Fireball has relatively short range, and can be used with Multi-Shot and/or Chaos Runes to give it an explosive shotgun effect. Or it can become a veritable mortar with Magic's Reach and High Velocity Runes. Fireball doesn't use Seek runes well, as it only begins to seek after reaching the top of its arc. If paired with Chain Reaction Runes, additional fireballs will bounce away from the initial explosion like a cluster bomb.
SpellIceBlast
Ice Blast - With a medium ranged arch, Ice Blast is a veritable twin to Fire Ball, detonating on impact sending icy shrapnel out to shred and slow enemies. Like Fire Ball, this spell can be given Multi-Shot and Chaos runes to act like a blunderbuss, or be given Magic's Reach and High Velocity to make it a long distance weapon.
SpellLightningBolt
Lightning Bolt - Firing in a straight line, Lightning Bolt strikes its target for high amounts of damage, stunning and knocking back anyone in its path. Lightning Bolt was pretty much designed to be used in conjunction with the Chain Reaction rune to bounce off of surfaces or enemies to strike at the nearest opponent. If given the Magic's Reach, this spell becomes a laser like sniping weapon. If given Multi Shot and Chain Reaction runes, this spell can dispatch many enemies at once.
RuneMultiShot
Multi-Shot

90% Mana

100% Base - 200% Max Projectiles